Its not exactly a piece of furniture yet, but I tried to look at how the play of light could tell one how to behave with this object and its four states.
LEDs are placed on two sides of a plane that divide a small box out of which light projects. I vary the pulse of the light as well as location along the four states, using a piezo transducer and photocell as sensors.
Sleep is the well-understood fade-in/out.
Arouse is achieved by knocking (piezo code) near the box and waking it up.
Attract and Reward was supposed to be achieved by 1) blinking yellow lights that formed a “runway” for someone to put a pen in (btw now the box is a pen holder) and 2) placing the pen in the box and switching on a bright light below triggered by a photocell. The yellow LEDs that blink towards the slot for the pen do not show up on the video.
I didn’t achieve quite the lifelike quality that I wanted and it wasn’t quite as dramatic as I liked but has given me direction in terms of how to make this a little more interesting, suprising or dynamic in terms of lighting different hues in space. Like that game “Simon” but not quite.