There’s been a bit of a drastic change to my project since its first inception… (more…)
November 20, 2007
November 13, 2007
It’s kind of a stretch to call it furniture, but maybe you get it put in your home anyway. This was another project from DUX that I was talking bout today, which was done by a group in the UK. There is a lot of high level dance theory behind it which went over my head, but it’s basically these robotic legs that react to your movement. They had this in the exhibit hall and they let anyone try it. It entertaining to watch people get whacked by it while we ate.
SpiderCrab is concerned with design development for a robotic agent, using models and theories of performance. The focus is on ways that designers and performers work together as an interdisciplinary team. It will build and experiment with two prototypes for an originally-conceived robotic agent. The eventual 6-limbed, 2-metre high SpiderCrab robot will be a multi-sensorial mediation between architectural environment and dancing partner. A key objective will be for the human agent interacting with SpiderCrab to experience performative merging. A key novelty at this phase will be to integrate state of the art techniques for visual object detection and tracking into the body of the SpiderCrab. The robot will have pseudo-human characteristics including precoil and recoil in gesture, learning, aesthetic choice, redundant movement, mood and physical temperament. Two developmental processes will be realised: (1) a virtual realisation of SpiderCrab, (2) a concrete realisation of one prototype limb. Both realisations will be confined to the visual sensorium, although this will be processed in terms of both gestalt and proxemic data. While SpiderCrab will be fully realised beyond the present prototyping project, the robot itself will constitute an objectile, setting continued evolutionary challenges to software design, robot engineering, performance specialists and human agents.
more info on their website.
November 6, 2007
While at DUX, one of the presentations so far is something that is relevant to this class. Einar Sneve Martinussen presented a project that gives control of media displayed on television to children. Inside the box is an RFID reader, and he implanted his daughters toys with RFID tags.
Based on what she places in the bowl, different media files and different media types are triggered and played on the screen. It gives control of the media to the child and allows for a more natural interaction instead of having it dictated by people who arrange programs on television. He used regular media as well as family videos and photos. In one iteration, using a mortar to stir the bowl triggered random photos to appear.
I think it’s interesting how the form of objects can cater to the audience of people, and you can use familiar objects to interact with pieces of media or other furniture. Check out his blog for more.
November 5, 2007
I am proposing the construction of silicone branch molded from a locust tree. It will contain a heavy copper armature allowing it to articulate and hold its position. The branch contains within or possibly on the surface a digital recording devices including a camera and a microphone hooked to a Marantz PMD660. Three possibilities exist for input sensors. Attached to my body when I sleep either a galvanic skin monitor which measures changing skin resistance as one perspires signaling stress, or a Hemoencephalography (HEG) sensor which uses infrared sensing oxygenated blood flow to localized parts of the brain through the translucent qualities of the scalp. Or merely a sound sensor which triggers when one mumbles in ones sleep. These recording devices, within the end of the branch, will be located near my head as I sleep. When a sudden change in my sleeping condition arises I will be awakened by an increased light level, photographed and my voice recorded as I recite my current dream.
November 4, 2007
* Description: The term project will be a coffee table that interacts with the users. The basic design of the table consists of two boxes: one large, transparent box on which the coffee cups will be put, and a small , translucent box for the “entertainment” for the users. When the user sits down on the chair, the table will respond by emitting warm and diffusing light. The table will respond differently according to the actions made by the users. (e.g. putting the cup down on the table) The most exciting behavior of the table happens when there are two users sitting at both sides of the table and the cups are placed on the table; the inner box will start spinning.
* Bill of Materials: This project will require a large amount of plexi-glass for the both boxes. To enhance the effect of the glowing box, a minimum of 3 light bulbs, along with a several LEDs will be planted on the bottom of the inner box. A D/C motor will be used for the rotation of the inner box. However, depending on the development of the project (that might affect the movement of the inner box), a stepper motor can be used to create a different “stages” of movement. Two types of sensors will be used: I/R sensor and photocell.
* Bill of Knowledge: The behavior of the table requires a variety of states and responses to those states. Careful programming will be required to assign the appropriate responses for different actions made by the users. The light bulbs, wires, batteries, motors, and other necessary components of the table must be configured and assembled properly.
An old beauty parlor chair acts as a time machine – when sat in, the chair provides the participant with various layers of audio and physical interactions that together create a disjointed narrative. The audio layers include background sounds and overheard conversations, as well as comments, or complements, to the participant – “My, what healthy hair you have! What do you use?” A truck goes by, a hairdryer comes on, and the chair vibrates slightly. “Excuse me ma’am, are you reading that magazine?” – a solenoid taps the armrest.
interesting applications of lots of steppers and a lot more.